﻿namespace Content;

public class Fx
{
    //public static NeonMechs.CpuParticlesFx CreateDeathFx() => Root.Instance.PackedScenes.Effects.DeathFx.Instantiate() as NeonMechs.CpuParticlesFx;
    //public static NeonMechs.CpuParticlesFx CreateSpawnFx() => Root.Instance.PackedScenes.Effects.SpawnFx.Instantiate() as NeonMechs.CpuParticlesFx;
    //public static NeonMechs.GpuParticlesFx CreateDebrisFx() => Root.Instance.PackedScenes.Effects.DebrisFx.Instantiate() as NeonMechs.GpuParticlesFx;
    //public static NeonMechs.GpuParticlesFx CreateBulletHitFx() => Root.Instance.PackedScenes.Effects.BulletHitFx.Instantiate() as NeonMechs.GpuParticlesFx;
}